What Set Me Apart?

AI made execution cheap. Judgment didn't get cheaper.

I'm the person who decides whether the thing is worth building before anyone starts building it. That means pushing back on a brief when the research says it's solving the wrong problem, and it means treating AI output the same way, as a draft to interrogate, never a decision to accept. I use these tools every day and they make me fast, but speed isn't what I'm for. I'm for knowing what to cut, where the real problem sits, and what a user will actually do rather than what they say. That's not a skill that compresses, and it's the part of the work I want to own.

AI made execution cheap. Judgment didn't get cheaper.

I'm the person who decides whether the thing is worth building before anyone starts building it. That means pushing back on a brief when the research says it's solving the wrong problem, and it means treating AI output the same way, as a draft to interrogate, never a decision to accept. I use these tools every day and they make me fast, but speed isn't what I'm for. I'm for knowing what to cut, where the real problem sits, and what a user will actually do rather than what they say. That's not a skill that compresses, and it's the part of the work I want to own.

How I Use AI In My Work

Using AI is easy. Building a workflow where it's doing the right job at every stage is not.

I've built one. AI drafts and pressure-tests my thinking early, when I'm still framing the problem and want my assumptions attacked. It accelerates exploration in the middle, generating options faster than I could alone. And it lets me prototype in code, so I'm testing how something feels instead of arguing about a static mockup. What it never does is decide. Every output gets audited against real evidence before it moves forward, because the moment you let the tool choose, you've outsourced the only part of the job that was ever yours.

Using AI is easy. Building a workflow where it's doing the right job at every stage is not.

I've built one. AI drafts and pressure-tests my thinking early, when I'm still framing the problem and want my assumptions attacked. It accelerates exploration in the middle, generating options faster than I could alone. And it lets me prototype in code, so I'm testing how something feels instead of arguing about a static mockup. What it never does is decide. Every output gets audited against real evidence before it moves forward, because the moment you let the tool choose, you've outsourced the only part of the job that was ever yours.

My Strengths

01.

01.

01.

Ownership

I take the whole problem, not the piece I was handed. That means owning the research, the strategy, the design, and the handoff, and staying accountable for whether the thing actually worked, not just whether it shipped.

02.

02.

02.

Learning fast in unfamiliar territory

I've designed for quantum computing, enterprise AI, and children's music education, none of which I knew anything about going in. The speed comes from a method rather than talent: get to the real users early, find the thing everyone's assuming and check whether it's true, and be willing to look stupid for a week so you're right for a year.

03.

03.

03.

Bringing people along

I've led a sixteen-person team across nine disciplines, and the hard part was never the work; it was keeping one argument intact across sixteen sets of hands. Good design dies in the gap between the person who understood it and the people who have to build it, so I spend most of my energy closing that gap.

My Hobbies

Making things

Arduino, 3D printing, a bit of woodwork, whatever lets me build something with my hands instead of a cursor.

Arduino, 3D printing, a bit of woodwork, whatever lets me build something with my hands instead of a cursor.

Cars

I drive them, read too much about where the technology is going, and get my hands dirty with the simple work myself.

I drive them, read too much about where the technology is going, and get my hands dirty with the simple work myself.

Nutter (My Cat)

Caring for something that depends on you is its own kind of grounding, and my cat gets more of me than most people do.

Caring for something that depends on you is its own kind of grounding, and my cat gets more of me than most people do.

Outdoor

Sometimes the best thing you can do is walk somewhere that has nothing to do with us.

Sometimes the best thing you can do is walk somewhere that has nothing to do with us.

Testimonials

Great to work with, exceptional designer. Always A+ performance!

Oscar Elmendorf

Senior Director

Mordred is like a design wizard! His design coaching sessions really help me get an understanding of design practices and tools.

Lottie S.

Manager

Mordred’s ability to blend creativity with user-centric design principles has consistently elevated our projects.

The Donovan Vernon

Entrepreneur

Mordred is an exceptional UX designer who also have serious craft in research. His proactive attitude is a big help for the team.

Paula Mogollón Mejía

Researcher

Mordred is hardworking and dare to challenge himself across many things. He is not only a good designer, but a good leader and good communicator.

Clark Delashment

Professor

Testimonials

Great to work with, exceptional designer. Always A+ performance!

Oscar Elmendorf

Senior Director

Mordred is like a design wizard! His design coaching sessions really help me get an understanding of design practices and tools.

Lottie S.

Manager

Mordred’s ability to blend creativity with user-centric design principles has consistently elevated our projects.

The Donovan Vernon

Entrepreneur

Mordred is an exceptional UX designer who also have serious craft in research. His proactive attitude is a big help for the team.

Paula Mogollón Mejía

Researcher

Mordred is hardworking and dare to challenge himself across many things. He is not only a good designer, but a good leader and good communicator.

Clark Delashment

Professor

Work Experience

Product Designer

Aug 2025

To

Nov 2025

Built agentic AI prototypes and redesigned internal tools to improve usability, visual systems, and team adoption.

The Coco-Cola Company

Product Designer

Jun 2024

To

Jun 2025

Architected a B2B SaaS information platform, translating complex content strategies into high-engagement interfaces and scalable visual systems.

SCADAsk

Product Designer

May 2024

To

Jul 2024

Improved experience through accessibility audits and testing, increasing task success and reducing user errors.

The Donovan Venom

Visual Designer

Jun 2024

To

Jul 2024

Created a winning brand system adopted over agency competitors for long-term organizational use.

Hilton Head Island-Bluffton Chamber of Commerce

Product Designer

Jun 2024

To

Jul 2024

Led UX design and research for quantum computing service website. Created long-term experience and marketing strategy.

Deloitte

Web Design Intern

Jun 2023

To

Jul 2023

Designed interactive web assets and reusable templates for seasonal campaigns with improved click-through rates.

Maizhi Chuanyang Branding and Marketing

Researcher

Nove 2021

To

Jan 2022

Guided Sifang‑Victory Group in exploring differentiated product strategies to strengthen market presence in China.

Sifang-Victory Group